Skip to main content
Dryad

Comparing exercise with virtual reality gaming on gait and cognition in relapsing-remitting multiple sclerosis: a randomized controlled trial

Data files

Mar 16, 2026 version files 40.06 KB

Click names to download individual files

Abstract

Background: Exercise and virtual reality gaming may mitigate gait and cognitive deficits in relapsing-remitting multiple sclerosis (RRMS). The main aim was to compare the efficacy of both interventions on gait and cognition and gait in RRMS. Secondary aims were to explore the efficacy of both interventions on serum biomarkers and to explore the predictors of treatment response.

Methods: Forty-eight participants with RRMS were randomized to exercise (n=19), VR (n=19), or wait-list control (n=10) for eight weeks. Primary outcomes were the 10-meter walk test (10MWT) and the Symbol Digit Modalities Test (SDMT). Secondary outcomes included serum levels of neurofilament light chain (NfL), brain-derived neurotrophic factor (BDNF), and insulin-like growth factor-1 (IGF-1). Extreme Gradient Boosting (XGBoost), Random Forest, and logistic regression models were trained to predict treatment response.

Results: The exercise group improved 10MWT performance by 2.41 seconds and increased IGF-1 levels by 100.25 ng/ml, significantly more than the VR and control groups (both p<0.001). The VR group improved on the SDMT by 1.95 points (p=0.001 vs. control; p=0.05 vs. exercise). Both interventions reduced NfL concentrations compared to control (exercise: –2.07 pg/ml; VR: –0.60 pg/ml), with exercise showing a greater reduction than VR (p=0.02). XGBoost demonstrated highest predictive accuracy (10MWT: 87%; SDMT: 86%). SHapley Additive exPlanations (SHAP) analysis identified baseline IGF-1 and BDNF as top predictors of 10MWT, and baseline CognICA, BDNF, and age as predictors of SDMT performance.

Conclusion: Exercise preferentially improves gait and IGF-1, whereas VR gaming yields modest cognitive gains. Serum biomarkers enhance machine learning prediction of treatment response, supporting a precision rehabilitation approach in RRMS.

Keywords: Multiple Sclerosis, Virtual Reality, Exercise, Gait, Cognition, Machine Learning